Full Details about Guild Wars 2 Expansion Path of Fire

Path of Fire is the second expansion for the popular MMO game Guild Wars 2 and I am sure that, if you’re a player, you’re curious to find all the details about it. I’m here to do exactly that: share with you everything there is to be known about the new expansion. And trust me when I say it: you have a ton of reasons to be happy about this new expansion!

Path of Fire comes to PC just two months after the conclusion of Living World Season 3 and just in time for the Guild Wars 2’s 5th anniversary. You can imagine that, with such an important landmark to celebrate, it’s bringing in a ton of content and welcomed changes!

The most important part is the introduction of a brand new region (a pretty huge one too) in the Elonian desert. Expect to see ancient temples and ruins, but beautiful oases as well where danger lurks around every corner – but so does great loot!

Tyria’s very existence is in danger, as Balthazar, the god of war and fire, and his Forged legions descend upon the Crystal Desert and adjoining kingdom of Elona in their relentless hunt for Elder Dragons. To preserve the balance of magic and protect Tyria, players must hunt down and halt the rogue god and his army on their path of terror and destruction.

Another great news for those who were asking for this (and did so for quite a while): mounts are introduced to the game with the Path of Fire update! There will be all sorts of ways to use the new mounts available in the game, with the developers promising that they’ll be more than simple methods of faster transportation. Apparently, you will be able to use them to solve various puzzles, have more options in battles and gain companions for your adventures.

There are four mounts that you have access to right now and you have all the details about them below:

The Raptor: Hardy, swift and easy to train, raptors are intelligent creatures that can cross great distances in a single leap.
The Skimmer: Graceful creatures native to the Elon that can hover for short distances, making them indispensable for crossing large areas of treacherous quicksand or sulfur.
The Springer: The springer’s greatest strength is their ability to make jaw-dropping vertical leaps.
The Jackal: Elusive, magical creatures formed of shifting sands and given shape by magical runes that can dissipate into sand to teleport short distances and dash through sand portals.

Mike O’Brien, co-founder and president of ArenaNet, had a few words about this update as well:

We’re thrilled to be bringing players back to the Elonian desert region, the setting for the Guild Wars: Nightfall campaign, after 250 years and dispatch them on their most daring adventure yet. We have packed Path of Fire full of exciting features and immersive content that gives players alternative ways to experience Guild Wars 2, including new mounts and elite specializations for each of the classes.

Apart from this, there are more features and goodies awaiting veteran players, including elite specializations and much more. So if you’ve been missing in Guild Wars 2, it’s time to get back to the game right away: there are a lot of reasons for you to do so!

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